using System;

[Serializable]
public class BattlePartyMemberUse
{
	public BattlePlayerMove BattleMove;

	public BattlePartyMember targetPartyMember;

	public BattleActiveEnemy targetEnemy;

	public BattlePartyMember targetMember;

	public InventoryItem Item_ToUse;

	public int StoredItemOriginalIndex;

	public BattleAction Action_ToRun;
}
